Origami is the traditional art of folding a sheet of paper into various forms, typically without cutting or gluing. Origami has also developed into an interdisciplinary research field bridging mathematics, physics, computer science, engineering, design, art, history, and more.
Origami engineering leads to the efficient fabrication of small and large 3D objects and the realization of portable, transformable architecture.
In the process of designing origami for art and engineering, computational origami, i.e., the geometry and algorithm of origami, is highly important. Without geometric considerations, one cannot design a form that can be folded from a sheet of paper, flatly collapsed, or continuously transformed in the desired way.
In this lecture, we present some recent studies on computational origami algorithms and interactive systems that enable the design of freeform origami. The topics include an algorithm for 'origamizing' arbitrary polyhedral surfaces, obtaining freeform tessellated origami surfaces, and collapsible mechanisms enabled by rigid origami. The proposed systems are freely available from the lecturer's website (origami.c.u-tokyo.ac.jp): Rigid Origami Simulator, Origamizer, and Freeform Origami.
Tomohiro Tachi received his PhD in engineering from the University of Tokyo, Japan, in 2010. He is currently an assistant professor in the Department of General Systems Studies at the University of Tokyo. Supreme ruler ultimate cheat engine. His research interests include origami engineering,
computational architecture, and digital fabrication.
June 2 NICOGRAPH International 2013 (1st day)
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9:30 - 10:30 | Registration / Annual Board Meeting |
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10:30 - 10:45 | Opening Remark (Etsuo Genda and Shinya Miyazaki) |
10:45 - 11:55 | Session 1 (3D Modeling and Rendering) Chair: Osama Halabi
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11:55 - 13:25 | Lunch |
13:25 - 14:25 | Interactive Poster Session Chair: Reiji Tsuruno
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14:25 - 15:25 | Keynote Speech Chair: Kazunori Miyata
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(coffee break) | |
15:40 - 16:40 | Session 2 (Visualization and Application) Chair: Issei Fujishiro
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(coffee break) | |
16:55 - 17:55 | Session 3 (Shading and Imaging) Chair: Hiroki Takahashi
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18:30 - | Banquet at Hilton Fukuoka Sea Hawk |
9:00 - 9:10 | Registration |
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9:10 - 10:20 | Session 4 (Contents Creation and Evaluation) Chair: Toshihiro Komma
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(coffee break) | |
10:35 - 12:05 | Session 5 (Physics-based Simulation) Chair: R.P.C. Janaka Rajapakse
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12:20 - 12:40 | Closing Remarks (Takayuki Itoh) |
Introduction
Rigid Origami Folder is a commandline tool developed by ZhonghuaXi, it loads a crease pattern and find the folding path for it. It may take a while, typically several seconds, once done, a window will be popped up to show the origami which user can interact with.Citing
Please cite our papers in your publication if it helps your research.Web Site / Paper(pdf) / BibTeX
Web Site / Paper (pdf) / BibTeX
Web Site / Paper (pdf) / BibTeX
Web Site / Paper (pdf) / BibTeX
Features
- Find rigid foldable and collision free path
- Deformation control
- Visualize deformation during folding
- Using symmetry property
- Re-using folding path
- Export intermediate state
- Unfold rigid foldable shape to crease pattern
What's New
- 9/6/2014 Ver:0.1.2 Source code is available now! Fixed rendering and angle inconsistency error.
- 8/28/2014 Ver:0.1.1 Windows now supported!
Download
origami_src_v0.1.2.zip Source code in C++ (2.4MB 9/6/2014)origami_bin_v0.1.2.zip Binary and demos for all platforms (Linux64, Mac OS X and Windows) (1.9MB 9/6/2014)
Introduction
Rigid Origami Folder is a commandline tool developed by ZhonghuaXi, it loads a crease pattern and find the folding path for it. It may take a while, typically several seconds, once done, a window will be popped up to show the origami which user can interact with.Citing
Please cite our papers in your publication if it helps your research.Web Site / Paper(pdf) / BibTeX
Web Site / Paper (pdf) / BibTeX
Web Site / Paper (pdf) / BibTeX
Web Site / Paper (pdf) / BibTeX
Features
- Find rigid foldable and collision free path
- Deformation control
- Visualize deformation during folding
- Using symmetry property
- Re-using folding path
- Export intermediate state
- Unfold rigid foldable shape to crease pattern
What's New
- 9/6/2014 Ver:0.1.2 Source code is available now! Fixed rendering and angle inconsistency error.
- 8/28/2014 Ver:0.1.1 Windows now supported!
Download
origami_src_v0.1.2.zip Source code in C++ (2.4MB 9/6/2014)origami_bin_v0.1.2.zip Binary and demos for all platforms (Linux64, Mac OS X and Windows) (1.9MB 9/6/2014)
Screenshot
Demos
Enter demo folder, run *.bat on Windows, *.sh on Linux/Mac OS X, here I use Mac OS X.Path finding run waterbomb.sh press space to animate |
Visualize Deformation run resch_3_3.sh press c press q press space |
Without Collision Detection waterbomb_flat_without_cd.sh press space fully folded |
WIth Collision Detection waterbomb_flat_with_cd.sh press space folded to cylinder |
Usage
Mouse:
- left button: drag the model
- right button: zoom
- arrow keys: move the model
Command line options:
./origami [options] *.xml|*.obj|*.oriOptions: -g: disable GUI -rs: reverse search -v: verbose mode -q: quiet mode -mono: crease angle's trajectories are monotonic -ev: only use essential vertex to check foldability -mi #: max iterations for NLOPT [default = 1000] -ms #: max samples for planner [default = 1000] -D #: step size [default = 0.02] -n #: number of nodes in graph -k #: number of closest neighbour to connect -wX #: weights for X, X = 0,1,2-traj #: load trajectories from file -pl #: planners: greedy | rrt [default = rrt] -exp: Exploration mode -dt: dump trajectories -dd: dump deformation -us: use symmetry -db #: deformation bound -md #: maximum deformation [default = 0.08] -mt #: materials: paper, mae, de, terpolymer [default = paper] -fo #: folding objective: identity | deformation [default = identity] -vc #: valid criterion: identity | deformation [default = deformation] -bf #: base face id -ca: check angles -dcd: disable collision detection -mae #: maximum angle error [default = 0.0872639rad] -np: don't find path on start
GUI Keys
GUI keys:Help: ?: Show this messageDisplay: v: Show vertex id c: Show creases g: Show creases in groups f: Show folding map path a: Show assistant crease lines q: Show deformation C: Random colorsControl: ESC: Quit p: Find path r: Fold to initial status t: Fold to final status ,: Fold forward continuously .: Fold backward continuously ]: Fold forward one step [: Fold backward one step +: Increase frames -: Decrease framesSpace: Toggle animationDumping: O: Dump model to obj file T: Dump trajectories A: Toggle dumping assistant creases D: Dump deformations F: Dump local foldabilityFreeform Origami Macaw
File Format
Origami uses an augmented Wavefront obj format- For a vertex : 'v x y z'
- Face a face: 'f vid1 vid2 vid3'
- For a crease line: 'c vid1 vid2 type final_folding_angle'
- For symmetry: 's cid1 cid2 ..'
Crease Pattern Designer
You can create your own crease pattern using our web-based Origami Pattern DesignerRelated Tools
Freeform Origami Machine Gun
- Rigid Origami Simulator by Tachi
Freeform Origami Mace
CategoryOrigami